"Chasing the Dragon Age" -- The Silicon Sasquatch Podcast: Episode 58
12/02/2014
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"Chasing the Dragon Age" -- The Silicon Sasquatch Podcast: Episode 58

The mere concept of an 80-hour game just isn't the same in 2014. What does that mean for gaming's tradition of massive, deep role-playing games? And what can developers do to avoid padding their games out with dull, superfluous side missions?

Bullhorn
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